
Tools
3ds Max
Zbrush
Quixel Suite
Substance Painter
Adobe Photoshop
Speedtree
xNormal, Marmoset
Unreal Engine 4
Perforce, Jira, Trello
Skills
Art Direction
Unreal Engine
Team Leadership/Feedback Loop
Landscapes, Hard Surfaces, Assets
Materials/Lighting
Collisions & Asset Optimizations
Traditional & Handpainted Texturing
PBR (Physically Based) Pipeline
ABOUT
Hi! I'm a Senior Environment Artist in Video Games with nearly 15 years of experience. I'm a graduate of the Art Institutes of California - San Diego in 2009 with a BAS in Game Art & Design. I've worked on titles such as Metalcore, FEAR 3, Man of Steel and Killer Instinct.
Most of my experience is in Unreal Engine dating back to UDK on to UE5. I pride myself in the application of traditional art practices in modern video game art, utilizing tools such as 3ds Max, Adobe, Zbrush and Quixel. More importantly, I am more than just an artist. I am a gamer, and am very passionate about the games I work on, contributing to design ideas, playtest feedback, game loops, and various community management aspects.
I have been gaming since the early 90's & much of my professional passion is attributed to my curiosity of modding for Unreal in my younger years. I am a PC enthusiast (I build my own PC's) and am an avid fan of flight sims & VR.
Some of my hobbies include fishing, photography, and playing piano.







